Front cover image for Sketching user experiences : getting the design right and the right design

Sketching user experiences : getting the design right and the right design

Hardly a day goes by that we don't see an announcement for some new product or technology that is going to make our lives easier, solve some or all of our problems, or simply make the world a better place. However, the reality is that few of these products survive, much less deliver on their promise. But are we learning from these expensive mistakes? Rather than rethink the underlying process that brings these products to market, the more common strategy seems to be the shotgun method, that is, keep blasting away in the hope that one of the pellets will eventually hit the bull's eye. This book's goal is to help with this problem: to inspire and encourage HCI and other design professionals to try new methods, test themselves with the exercises and projects, and see an improvement in innovative interaction design that works. Some of these methods are sketching-based, taking methods that have been traditionally used for design. Others are prototyping methods that have been traditionally used for testing and evaluating design in HCI. The result is a group of methods and process that successfully work in both HCI and design. This helps to give these fields a unity as well as a uniquely innovative way to design user experience. -- Publisher description
Print Book, English, ©2007
Elsevier/Morgan Kaufmann, San Francisco, CA, ©2007
445 pages : illustrations (chiefly color) ; 24 cm
9780123740373, 9780080552903, 0123740371, 0080552900
76140877
1: Design as dreamcatcher
Design for the wild
Case study: apple, design, and business
The bossy rule
A snapshot of today
The role of design
A sketch of the process
The cycle of innovation
The question of "design"
The anatomy of sketching
Clarity is not always the path to enlightenment
The larger family of renderings
Experience design vs interface design
Sketching interaction
Sketches are not prototypes
Where is the user in all of this?
You make that sound like a negative thing
If someone made a sketch in the forest and nobody saw it ..
The object of sharing
Annotation: sketching on sketches
Design thinking and ecology
The second worst thing that can happen
A river runs through it
2: Stories of methods and madness
From thinking on to acting on
The wonderful Wizard of Oz
Chameleon: from wizardry to smoke-and-mirrors
Le Bricolage: cobbling things together
It was a dark and stormy night ..
Visual story telling
Simple animation
Shoot the mime
Sketch-a-move
Extending interaction: real and illusion
The bifocal display
Video envisionment
Interacting with paper
Are you talking to me?
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