Sketching User Experiences: The WorkbookSketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used. Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant.
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This book is a great addition to any aspiring UX designer's toolkit. It encourages sketching frequently and has a bunch of exercises for getting used to doing it. It's helped me, a non-artistic UX designer, sketch and I've noted many of its methods to use over and over again.
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2012 Elsevier Inc actions actually Adobe Flash alternate animation annotations arrows atop basic Betty Edwards Bill Buxton boxes buttons camera capture cell phone Chapter collaborative sketching collection concept copy create critique cursor decision paths design funnel develop device display example exercise fax machine feedback frame hyperlink Ifyou illustrate initial mental model input inspire interaction design interaction sequence keyframes KNOW layer layout lines look menu Microsoft PowerPoint motion path objects office supplies ofthe ofyour paper particular pencil people’s person photo trace physical posture PowerPoint problem rights reserved robot sampling screen scribble sketch shot simple sketch boards sketch elements sketchbook sketching methods slide slideware smart phone solution sticky notes story tablet computer template things Tips transition diagram tweened Understanding Comics Usability Testing user experience user experience designer visual Wizard Wizard of Oz